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Resource Management Guide

Master the art of resource management or die trying! Understanding consumption rates and planning ahead is crucial for reaching Candy Mountain.

Resource Consumption Ratesโ€‹

Base Consumption (Per Action)โ€‹

Travelingโ€‹

Each time you click "Travel Forward":

  • ๐Ÿญ CANDY: -3 lbs
  • โšก Energy: -5% (affects health/morale)
  • ๐Ÿš› Wagon Health: -1%
  • ๐Ÿ“ Distance: +15 miles

Restingโ€‹

Each rest action:

  • ๐Ÿญ CANDY: -5 lbs
  • โค๏ธ Health: +10%
  • ๐Ÿ˜Š Morale: +15%
  • โฑ๏ธ Time: +1 day

Using Medicineโ€‹

  • ๐Ÿ’Š Medicine: -1 dose
  • โค๏ธ Health: +40% instantly
  • ๐Ÿ’ฐ Value: Worth saving for emergencies!

Continuous Drainโ€‹

Resources decrease over time:

  • Per Day: -3 Morale, -1 Health
  • Critical Levels: Below 20% triggers emergency events
  • Death Conditions: Health reaching 0% or CANDY hitting 0

Profession Modifiersโ€‹

Your profession affects consumption:

ResourceNormieDegenWhale
CANDY Use-10%+20%-20%
Travel Efficiency-5% speed+10% speed-10% speed
Health DrainNormal+10%-10%

Distance Planningโ€‹

Key Checkpointsโ€‹

  • Mile 0: Starting Trading Post (cheapest prices!)
  • Mile 400: Sparkle Plains Trading Post
  • Mile 800: Rainbow Ridge Outpost
  • Mile 1200: Unicorn Valley Market
  • Mile 1600: Crystal Caverns Depot
  • Mile 2000: Candy Mountain! ๐ŸŽฏ

Resource Requirements Between Checkpointsโ€‹

Leg 1: Start โ†’ Sparkle Plains (400 miles)โ€‹

  • Travel Actions Needed: ~27 (at 15 miles each)
  • Minimum CANDY: 81 lbs (27 ร— 3)
  • Recommended CANDY: 100+ lbs (safety buffer)
  • Days: ~27 (affects morale/health drain)

Leg 2: Sparkle Plains โ†’ Rainbow Ridge (400 miles)โ€‹

  • Same distance but higher risk events
  • Recommended: 120+ lbs CANDY
  • Pro Tip: Stock up heavily here - prices jump next!

Leg 3: Rainbow Ridge โ†’ Unicorn Valley (400 miles)โ€‹

  • Longest stretch without help
  • Critical: 150+ lbs CANDY minimum
  • Medicine: Have at least 2 doses

Leg 4: Unicorn Valley โ†’ Crystal Caverns (400 miles)โ€‹

  • Harsh conditions increase consumption
  • Required: 140+ lbs CANDY
  • Warning: Events get brutal here

Final Push: Crystal Caverns โ†’ Candy Mountain (400 miles)โ€‹

  • The ultimate test!
  • Minimum: 160+ lbs CANDY
  • Reality: Many die in these final miles

Survival Strategiesโ€‹

Early Game (Miles 0-600)โ€‹

  1. Overbuy Initially: Prices only go up from here
  2. Maintain Reserves: Keep 30%+ extra supplies
  3. Rest Strategically: When morale drops below 40%
  4. Skip Risky Events: Build resources first

Mid Game (Miles 600-1400)โ€‹

  1. Resource Rationing: Calculate needs to next post
  2. Event Selection: Take calculated risks for rewards
  3. Health Priority: Keep above 50% always
  4. Trading Focus: Sell excess, buy necessities

Late Game (Miles 1400-2000)โ€‹

  1. All-In Strategy: Convert everything to essentials
  2. Speed Priority: Minimize time-based drain
  3. Emergency Reserves: Save medicine for final push
  4. Event Avoidance: Skip unless desperate

Critical Thresholdsโ€‹

Health Warningsโ€‹

  • 80-100%: Optimal performance
  • 60-79%: Safe but monitor closely
  • 40-59%: Rest soon or use medicine
  • 20-39%: DANGER! Medicine or rest immediately
  • 0-19%: CRITICAL! Death imminent

CANDY Supply Levelsโ€‹

  • 100+ lbs: Comfortable journey
  • 50-99 lbs: Adequate with careful management
  • 25-49 lbs: Risky - find trading post soon
  • 10-24 lbs: Emergency! Trade or buy immediately
  • 0-9 lbs: Starvation imminent

Morale Impactโ€‹

  • 80-100%: Faster travel, better event outcomes
  • 60-79%: Normal performance
  • 40-59%: Slower travel, negative thoughts
  • 20-39%: Depression affects all actions
  • 0-19%: Party considers giving up

Resource Efficiency Tipsโ€‹

Maximum Efficiency Routesโ€‹

  1. Travel when: Health above 60%, Morale above 50%
  2. Rest when: Health below 40% OR Morale below 30%
  3. Eat strategically: Only when it prevents death
  4. Medicine timing: Save for health below 30%

Trading Post Efficiencyโ€‹

  1. Buy Formula: (Miles to next post รท 15) ร— 4 = CANDY needed
  2. Safety Buffer: Add 25% for random events
  3. Bulk Discounts: Buying 50+ CANDY often cheaper per unit
  4. Sell Timing: Only sell excess beyond safety buffer

Event Resource Managementโ€‹

  • Positive Events: Often give 10-40 CANDY
  • Negative Events: Can cost 5-25 CANDY
  • Trading Events: Best resource opportunities
  • Combat Events: High risk, high resource drain

Emergency Protocolsโ€‹

Running Low on CANDY (Below 20 lbs)โ€‹

  1. Immediate: Check distance to next trading post
  2. Calculate: Can you make it? (Distance รท 15 ร— 3)
  3. If No: Look for events with food rewards
  4. Last Resort: Risk everything on gambling events

Health Crisis (Below 20%)โ€‹

  1. Medicine: Use immediately if available
  2. No Medicine: Rest repeatedly (costs CANDY)
  3. Trading Post: Buy medicine at any cost
  4. Events: Some give free health boosts

Complete Resource Depletionโ€‹

  • 0 CANDY: You have 2 days (Degens: 4 days)
  • Find Events: Some give free resources
  • Trading Posts: Beg, borrow, or sell everything
  • Final Gambit: High-risk events are your only hope

Advanced Resource Formulasโ€‹

Optimal Journey Calculatorโ€‹

Total CANDY Needed = (2000 miles รท 15) ร— 3 ร— Profession Modifier
Normie: 360 lbs | Degen: 480 lbs | Whale: 320 lbs

Trading Post Spacingโ€‹

Average Distance: 400 miles
CANDY per Leg: 80-160 lbs (depending on events)
Safety Reserve: +25-50% recommended

Time vs Resourcesโ€‹

Faster Travel = More Resource Drain
Slower Travel = More Time Drain
Optimal Speed: 15 miles when resources above 50%

Remember: It's better to arrive at Candy Mountain with 1 CANDY than to die with 100! Plan carefully, adapt constantly, and may the odds be ever in your favor! ๐Ÿฆ„๐Ÿญ